
Nvidia CEO Jensen Huang traveled to Tokyo to thank former Sega President Shoichiro Irimajiri for a $5 million(約8億円) equity investment made in 1995 that saved the chipmaker from bankruptcy. After Nvidia's first graphics processor failed because it used the wrong rendering method, the company had only 30 days of cash left; Huang proposed converting money Sega owed into equity, and Irimajiri approved the investment, giving Nvidia six months to develop the RIVA 128, which sold 1 million units in four months and launched the company's successful turnaround.
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Jensen Huang traveled to Tokyo this week to personally thank former Sega President Shoichiro Irimajiri for a $5 million(約8億円) equity investment made in 1995. Nvidia's first graphics processor, the NV1, had failed because it used curved surfaces instead of the triangle-based rendering method that became the industry standard after Microsoft adopted it for DirectX. With only about 30 days of cash remaining and a planned follow-up chip for Sega canceled, Huang proposed converting money Sega owed under an existing contract into equity; Irimajiri convinced Sega's board to approve it.
Why it matters
Huang stated, "If not for what Sega did for Nvidia … Nvidia would not be here today," and noted that converting a failed contract into a rescue investment gave the company roughly six more months to survive when it had nearly run out of cash. The additional runway enabled Nvidia to develop the RIVA 128, a triangle-based graphics chip that sold about 1 million units within four months after its 1997 launch, marking the company's turnaround to what is now the world's largest company by market valuation.
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Huang acknowledged the stakes at the time, telling Irimajiri the investment would "most likely be lost," and stated that Sega's decision represented "Nvidia's only chance to survive." The meeting underscores how a single strategic investor's willingness to take a loss can reshape the technology industry.
On Wednesday, Nvidia CEO Jensen Huang traveled to Tokyo, where he met with former Sega President Shoichiro Irimajiri and game designer Yu Suzuki to thank them for a decision made three decades earlier. In 1995, when Nvidia launched its first graphics processor, the NV1, the company had chosen a graphics rendering approach based on curved surfaces. However, this technology proved to be exactly the wrong bet: after Microsoft Corp adopted a triangle-based rendering method for DirectX, the industry standard shifted, and the NV1 quickly lost relevance. A follow-up graphics chip that Nvidia had been developing with Sega was canceled as a result. The failed gamble left Nvidia with catastrophically low cash reserves—roughly 30 days remaining before the company would run out of money entirely. Desperate, Huang flew to Japan to meet Irimajiri in person and proposed an unconventional solution: converting the money that Sega owed Nvidia under an existing contract into a $5 million(約8億円) equity investment in the company. Huang was candid about the risk, reportedly warning Irimajiri that the investment would "most likely be lost" and that it represented Nvidia's only chance to survive. Irimajiri brought the proposal to Sega's board and secured approval for the equity investment, effectively extending Nvidia's runway by roughly six months. That breathing room proved decisive. Nvidia used the additional time to develop the RIVA 128, a graphics chip built on the triangle-based approach that had become the industry standard. When the RIVA 128 launched in 1997, it achieved immediate commercial success, selling about 1 million units within four months and marking the beginning of Nvidia's transformation into a dominant player in graphics processing. Reflecting on the moment decades later, Huang said, "If not for what Sega did for Nvidia … Nvidia would not be here today," and described the arc from near-bankruptcy to becoming "the largest company in the world" as "unimaginable."
Nvidia's survival hinged on a moment of calculated desperation in 1995. The company had committed to a graphics rendering architecture—curved surfaces rather than triangles—that diverged from the direction the industry was taking. When Microsoft's adoption of triangle-based rendering in DirectX made the NV1 obsolete and forced cancellation of Nvidia's planned chip for Sega, the company faced imminent collapse with only 30 days of operating cash left. Huang's decision to fly to Japan and pitch a radical restructuring of an existing contract into an equity investment was a high-risk move; he openly warned Irimajiri that the money would "most likely be lost." What distinguished the outcome was Irimajiri's willingness to accept that risk on behalf of Sega's board, providing six critical months of runway. That timeline proved sufficient for Nvidia to pivot to a triangle-based architecture with the RIVA 128, which achieved market traction—1 million units in four months—and launched the company on the path to dominance.
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