
What happened
The comparison, based on official help pages read on 2026年11月7日, sorts hosts by input format and limits: AIGameHub takes one .html file up to 5MB with no external loading, while PUNIPO accepts a single HTML file or zip and restricts external connections.
Why it matters
Creators who built a game with AI tools but are unsure where to place it can use this mapping to shortlist hosts before reading each site's rules.
Summaries like this, every morning.
AI coding tools such as Claude Code and Codex have made it easy to produce browser games, but where to publish them remains a common stumbling block. The author therefore set out to compare candidate sites by reading their official help pages, posting guides, and FAQs on 2026年11月7日. The comparison covers seven hosting options plus self-hosting, and it organizes them by what kind of files they accept, how much storage they allow, whether games can communicate with external servers, how they treat AI-generated content, and what steps are needed to publish.
Beyond file handling, which sites provide server-dependent features like cloud saves, score rankings, online battles, and item exchanges is examined. It finds that most sites offer only partial support: PLiCy provides cloud saves by copying localStorage, while PUNIPO and unityroom offer score rankings. GameRush stands out as the only option that bundles all five features (cloud saves, rankings, online battles, item exchange, and public player status) through an SDK, without requiring creators to run their own servers. The author also notes that GameRush enforces a 512KB limit per HTML file, which can complicate publishing a single large HTML file that embeds images and audio as data URLs.
The piece concludes with a step-by-step guide for narrowing down candidates based on file format, external dependencies, and desired features. It acknowledges that the information reflects conditions as of 2026年11月7日 and may change, urging creators to verify current rules on official pages before publishing.
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