
What happened
Anthropic released Fable 5.2 and Mythos 5.2, both now supported in llm-anthropic; at max reasoning effort Fable 5.2 burned 128,000 tokens thinking and returned no image.
Why it matters
The failure shows the new model can exhaust its token budget without producing output at the highest reasoning setting, even though it handled lower levels.
WHO IT HITSDevelopers using llm-anthropic to run prompts through Fable 5.2 should watch token usage at the max reasoning level, since the model may spend its budget thinking without returning a result.
Summaries like this, every morning.
Anthropic's release of Fable 5.2 and Mythos 5.2 arrived with same-day support in llm-anthropic, the plugin that lets developers run prompts through Anthropic models from the command line. Willison's first test was a pelican-on-a-bicycle SVG prompt, run at all five reasoning levels the model exposes—low, medium, high, xhigh, and max. The xhigh setting produced the best image he got.
The max setting behaved differently: it spent 128,000 tokens thinking and then returned no image at all. Willison notes that this is the same bug he saw with Opus 5.5, but it is new for the Fable series, since both Fable 5 and Fable 5.1 returned max effort pelicans just fine. That contrast suggests the failure may be tied to how the newest model allocates its reasoning budget at the top setting, though the post does not say what causes it.
For anyone using llm-anthropic, the practical takeaway is that support for a newly released model can come with rough edges at the highest reasoning level. Willison's test covers a single prompt, so it is not yet clear how broadly the max-effort failure would appear across other tasks.
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